Hello. I have created a win mines game alike in assembler, so i use win32 apis. It is almost finished, but i have a problem when you change a different level ("Juego->Nivel" in Menu). I want to delete buttons with DeleteObject and create them again according to the level. As msdn says it is only valid to logical pen, brush, font, bitmap, region or palette; not for buttons. That's what I want to ask here: do you know a way to delete effectively buttons with win32 apis? Maybe apart to use DeleteObject, there would be needed to free any related memory heap. I have thought in create all the buttons needed in the game and hide those not required in the related level, but I think that there may be a way to create and delete buttons in a right way.
If I have developed it in assembler, why ask it here? Well excuse me, I think that visual basic is a great font of resources in Windows and many people use win32 apis in vb too. Maybe anyone can answer me.
Thank you.
If I have developed it in assembler, why ask it here? Well excuse me, I think that visual basic is a great font of resources in Windows and many people use win32 apis in vb too. Maybe anyone can answer me.
Thank you.